Quantitative Improvements
The introduction of the new loyalty program led to an 18% increase in repeat purchases, a 25% rise in average order value among loyalty members, and a 19% improvement in customer retention rates within the first year.
Adapt, Iterate, Test
In the hand-off process to developers, we encountered many technical constraints that we haven’t considered when creating the designs. I learnt to re-evaluate and adapt quickly, and make decisions about whether it is worth the effort to pursue the original designs, or work around the constraints to create solutions that can achieve the same goals with less effort.
Working in an agile environment, we had to make quick decisions and hand-off designs even if we’re not 100% sure about the designs. We’ve learnt to embrace imperfections, and believe that done is better than perfect, because having something developed means more testings can be done to evaluate and move things forward.
Challenges
One of the significant challenges we faced with the Digiclub project was navigating between its pages while retaining the main website header. We had two options: either implement Digiclub as a sub-navigation or as a menu option with a submenu. To determine the best solution, we conducted an A/B test between both approaches. The results showed that setting Digiclub as a sub-navigation under the main menu was more effective, and this approach became the final design.